Not every character you meet will be human. Interactions are sweet and occasionally steamy, but if you prefer a more platonic route, you’ll still feel the love of friendship from your newfound squad. I ended up pursuing all human-weapon relationships. If you’re curious like me and want to know how every romance shakes out, there is no penalty for dating everyone. My #1 bae of the game is Valeria, the fast-hitting dagger weapon, because she is smart, artistic, and has a sharp wit (get it?). I enjoy the fact that Kitfox Games doesn’t force the player into anything regarding how to interact with the characters. Whether your relationship with each character is romantic or platonic, I loved everyone’s unique storylines and struggles. ![]() The max level is six, and at least one weapon at that level is required to fight the final boss.Īlthough I love a good dungeon-crawl, my favorite part was the dating aspect because the characters make this game. Getting to know each of the characters through dates motivated me to use each weapon as I traversed through the dunj because you can only get new dates as you level up. I enjoyed the various types of weapons that allowed for a wide range of playstyles, from daggers to brass knuckles. The dungeon-crawl mechanics will satisfy any casual gamer, as you can button-mash your way through combat or memorize the combat combos each weapon performs. If you choose a more romantic route there are no consequences to romancing more than one character. The choices you make have little impact on the world around you. The dating sim aspect is a series of choices primarily determining if you pursue a romantic or platonic relationship. The gameplay is straightforward in that there is not much gaming know-how required to have a good time. The main plot contains about five hours of gameplay, but if you choose to level up all the weapons, it’s closer to ten hours. ![]() The monsters were unique and I loved how their designs represented the main character’s insecurities or fears. Combat and movement animations were smooth, and although maps could be repetitive, it was a lot of fun going from room to room. In addition to the dating sim format, the player enjoys a top-down-style map when exploring the world, dungeons, and fighting monsters. Remember the magic-girl-style transformations I mentioned? I squealed every time I discovered a new weapon-person in the dunj. My favorite visuals are the short cutscenes that occur whenever a new weapon-person is introduced. I will gush about these characters later, but for now all you need to know is that they look great graphically. It’s clear that a lot of passion went into character design because each person you encounter in Verona Beach is unique. Boyfriend Dungeon’s visuals and graphics are typical of most dating-sim-type games where you have a picture of the character you’re speaking to with a text box that plays out the conversation.
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